Trainz™ Paint Shed
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Trainz™ Paint Shed Customization Guide |
| Contents |
| Introduction |
| Overview |
| Maps and Masks |
| Configuration Files |
| Creating a New Paint Schemes |
| Creating a New Model |
| Simple Mask Examples |
| Custom Logos |
Introduction |
| Welcome to the Trainz™ Paint Shed Customization Guide. The purpose of this document is to assist the production and installation of custom Trainz™ Paint Shed assets. We are assuming that third party developers have a sound knowledge of model and texture creation and manipulation and therefore only give references to model requirements, rather than a modeling tutorial. |
Overview |
| The skins folder within paint shed install contains all the model, texture and configuration files for using paint shed to install a new custom painted train or rolling stock item. |
| Typical directory structure: |
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| modeled_train folder: |
| The modeled_train (e.g. flatcar) folder contains detail maps (8-bit .BMP format), seen above and below in a Paint Shed work area, that Paint Shed colours using the masks from a scheme subfolder. The detail maps are used for the Paint Shed interface and as templates for in game texture files that Paint Shed creates. |
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| scheme subfolder/s: |
| The scheme folder/s contains colouring masks (8-bit .BMP format) that are used in to colour the texture and interface detail maps. These must be the same size as they corresponding detail maps. |
| train subfolder: |
| The train folder contains all the model and texture files that are necessary for installation into Trainz |
Maps and Masks |
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| All maps and masks are 8-bit BMP format files. | ||||||
IN GAME TEXTURES |
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INTEFACE MAPS |
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Configuration Files |
| There are configuration files (front.TXT, left.TXT, rear.TXT, right.TXT and top.TXT)that specify the location of text and logos on the main.BMP with respect to each of the view images (front.BMP, left.BMP, rear.BMP, right.BMP and top.BMP) |
NOTE:
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Creating a New Paint Schemes |
| This section gives brief guidelines for creation of a new paint scheme for an existing model. |
| Each paint scheme is created in a subfolder within the model’s skin folder. The folder must contain 8-bit bitmap files that are used as masks for colouring in the detail maps. Detail maps (front.BMP, left.BMP, rear.BMP, right.BMP and top.BMP) should be used as templates for creating the mask files. |
| Typical directory structure for a new paint scheme: |
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NOTE:
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Creating a New Model |
| Typical directory structure for new model: |
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Config.TXT: Name modeled_train (e.g. flatcar) - must be the same name as
the skin folder |
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modeled_train (e.g. flatcar)_art folder: The *_art_512.TXT file needs to reference the preview.BMP file as primary texture, and the *_art_icon.TXT file needs to reference the consist.BMP file as primary texture. |
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modeled_train (e.g. flatcar)_body folder: Models should be mapped with using a 512x512 pixel texture called main.BMP for all parts of the model that are to be paintable. |
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Typical Layout for main.BMP |
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Simple Mask Examples |
| This mask set would only allow the box to be coloured with a single colour: |
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| This mask set would allow the four sides and the top of the box to be painted different colours: |
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Custom Logos |
Custom logos should be saved as *.BMP files into the Paint Shed logos subdirectory. Transparent area of the logo must RBG value of 255, 0, 255. |